FANTASY FIGHT
LEAGUE

Leagues

Fantasy boxing leagues

A global leaderboard is fine. Beating six people you actually know is better. Leagues are private tables run over a set of cards you choose, with their own standings, chat and champions.

Three kinds of league

  • Community leagues are made by players. Anyone can create one, and most are private.
  • Official leagues are run by Fantasy Fight League and are open to everyone.
  • Sponsored leagues are official leagues with a partner attached, usually carrying a prize.

Creating a private league

Creating a league takes about thirty seconds. You give it a name and a badge, set how many seats it has, and decide whether it is public or private. A private league is protected by a password you share with the people you want in it — nobody can join without it.

You can also set an entry fee in $KO, the in-game reward currency. This is not money. There is no cash stake, no cash prize and no withdrawal — an entry fee is a way of making a league feel like it costs something, using currency you earned by predicting well.

Seasons

A league runs in seasons. A season owns a list of cards, and standings are always scored per season — so a league that has been going for two years can still show a live table for the current run alongside an all-time table that sums every season it has ever played.

Starting a new season never destroys the old one. The player who topped each closed season is kept as a champion and shown on the league page, which is usually the single most argued-over thing in any group.

How league standings are scored

League tables use a flatter formula than the global leaderboard. A correct winner is a flat five points rather than five multiplied by the odds, which makes leagues less swingy and closer to a straight pick-'em. The round and decision-type bonuses are identical to the global game.

The practical effect: in a league, consistency beats nerve. Globally, one big underdog call can leapfrog fifty people. Both are on the same picks — they just reward different instincts. The scoring page has the exact numbers for both.

Chat

Every league has its own chat, open to members. It is where the picks get defended before the card and mocked afterwards. Messages are per-league, so nothing you say in one group leaks into another.

Prizes

Sponsored and official leagues sometimes carry a prize, shown on the league's page. Community leagues you create yourself do not carry prizes from us — what your group plays for is entirely between you, and Fantasy Fight League is not involved in it.

How big should a league be?

Small leagues are more fun and larger ones are more competitive, and the split is sharper than people expect.

  • Four to eight players is the sweet spot for a group of friends. Everyone knows everyone, the chat stays active, and one good card genuinely moves you up the table.
  • Twelve to twenty works for a wider circle — a workplace, a forum, a gym. You need a couple of strong cards to climb, which keeps the season alive longer.
  • Fifty or more starts behaving like the global leaderboard: the top is dominated by whoever landed the biggest underdog, and most players sit in a large middle. Good for open leagues, less good for a group of mates.

You set the seat count when you create the league, and it caps how many people can join. It is worth leaving a couple of spare seats for stragglers.

Choosing the cards for a season

A league does not have to score every card. When you start a season you pick the cards it runs over, which lets you build a season around whatever your group actually watches — a single promoter's output, one broadcaster, or just the big nights.

A league with no card list selected simply scores everything, which is a reasonable default and what most new leagues do. You can narrow it later without losing any history, because the change applies to the next season rather than rewriting the current table.

Getting your group started

  1. Create your free account.
  2. Open Leagues and create one — name it, set the seats, add a password.
  3. Share the league name and password with your group.
  4. Everyone picks the next card once. Standings update as results land.

Start a league tonight

Free to play, no cash stake. Create an account, spin up a private league and send the password to your group chat.